What is it about mastering a game and gaining achievement that drives player behavior in games? Have you ever wondered what makes players tick? What motivates them to do what they do? What is it that players want to get out of their games and how can we use this to better understand the range of possibilities in our game designs? This week on The Gentleman Game Designer we dig into Challenge, Strategy, Completion, and Power.
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★ TABLE OF CONTENTS ★ #
- 0:00 The Gamer Motivation Model
- 1:14 Title Sequence
- 1:36 The Mastery Cluster
- 2:20 The Challenge Motivation
- 6:20 The Strategy Motivation
- 10:47 How to help the channel
- 12:06 The Achievement Cluster
- 12:46 The Completion Motivation
- 16:53 The Power Motivation
- 19:06 Recap & The Next Video
Resources #
- Quantic Foundry
- Motivation Model PDF Download
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