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The Gentleman Game Designer

The Gentleman Game Designer

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Gamer Motivations - Mastery and Achievement Clusters | Game Design Foundations | Episode 1.4.2
·202 words·1 min
What is it about mastering a game and gaining achievement that drives player behavior in games? This week on The Gentleman Game Designer we dig into Challenge, Strategy, Completion, and Power.
Gamer Motivations - Action and Social Clusters | Game Design Foundations | Episode 1.4.1
·90 words·1 min
Have you ever wondered what makes players tick? What motivates them to do what they do in the game? Today we cover the first part of the Quantic Foundry Gamer Motivation Model
What we owe to our players | Game Design Foundations | Episode 1.3
·35 words·1 min
What are our responsibilities as game designers and what do we owe to our players? Today we talk about some hard truths in game design.
Player behaviors and goals | Game Design Foundations | Episode 1.2
·67 words·1 min
How do we make games compelling for players? What drives players to do what they do in our games? Today, we’re talking about Player Drive!
Why we play games | Game Design Foundations | Episode 1.1
·69 words·1 min
What is a game? What is fun? Where does fun come from? If you’ve ever pondered these questions, then you’ve come to the right place! Welcome to the Gentleman Game Designer — an analog game design channel. In this episode I dive into the very basics of game design.